

And 30 frames per second is not exactly smooth. But if you come to a particularly graphics-heavy part of a game, and your framerate dips below 60–even to 59 frames per second–vsync will actually cut it down to 30 frames per second so you don’t induce tearing. That’s okay–that’s all your monitor can display.

So if your monitor is 60Hz, anything over 60 frames per second gets cut down to exactly 60 frames per second. There’s just one problem: vsync will only work with framerates that are divisible into your monitor’s refresh rate.
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RELATED: How to Tweak Your Video Game Options for Better Graphics and Performance This syncs up the frames with your monitor so each frame is sent to the monitor at the correct time, eliminating screen tearing. In the past, the solution has been to enable the vertical sync, or Vsync, feature in your games. Because these do not match up perfectly, sometimes you’ll see part of one frame and part of another, creating an artifact known as screen tearing. This can even happen if you’re outputting 60 frames per second, if the graphics card sends an image halfway through the monitor drawing it. Let’s say that you’re playing a graphics-intensive game, and your graphics card can only produce 50 frames per second. Let’s say you have a 60Hz monitor, which means it can show 60 frames per second. “Screen tearing” has traditionally been a problem when playing PC games. RELATED: G-Sync and FreeSync Explained: Variable Refresh Rates for Gaming
